Showing posts with label Disney. Show all posts
Showing posts with label Disney. Show all posts

Wednesday, June 23, 2010

A Child's Plaything


Evaluating the films of Pixar poses a unique dilemma, as the pictures have praise so readily heaped at their feet that any critic using superlatives must preface the review with something on the order of "Sorry, but I really do think it's that great". In addition to this, since the film's target audience is allegedly children (I would argue that the 'target audience' is really said children's parents, who must take their kids to the latest family fare as surely as they must buy into the latest fad, but I digress), this forces some to attempt to render any effort of examining the film critically in the positive or negative sense moot with the reminder that "It's just a kid's movie". Third, any dissenting opinion generally incites one, if not all, of the following comments: "99% of people like it, therefore the 1% who don't are wrong", "It's just for kids" or "You have no soul/hate children/just want attention/are insane" and so on. Pixar Studio's unique place in modern culture - at once regarded as high art by critics and loved by audiences - creates this flaw in the evaluation of their movies.

All Pixar is wrought with compromise, and the latest installment in the Toy Story franchise is no different. What I find so frustrating about Pixar is that all their films contain hints of what they are capable of if they weren't forced to create art with hundreds of millions of people's expectations in mind, and if ever a film illustrated the folly of giving the people what they want (or what men in suits think they want), Toy Story 3 is it. It begins with a stroking of the audience's nostalgia by providing a literal recreation of the first film's opening sequence, but making it a large scale action set piece invalidates the original's point, which is that imagination is the most exciting thing of all, but that's not even the real problem: the sequence is just mindless, unimaginative spectacle. This proved to be the tipping point that, instead of treading new ground, Pixar is content to simply rehash what has come before.

It's a shame that the plot never becomes anything more than hodgepodge of the first two, because the concept is inspired: Andy, now leaving for college, winds up donating the toys to a local daycare, and the toys band together and believe in each other and work with one another to escape from it (of course, it was a misunderstanding that led to the toys being donated - it would be too harsh for Disney to admit that a young man has no use for hunks of plastic anymore). This would seem to open the door for ruminations on the nature of love and mortality, but as usual with Pixar there is a wide gap between the kind of movie the film's makers wanted to make and what is actually presented on the screen. I respect that they try to lend weight to the characters that have become so iconic, but the fact is that by not exploring the toys' existential crisis more in depth Pixar actually trivializes the suffering they're attempting to depict (and, in some cases, Pixar even plays said suffering for laughs - such as when Barbie™ is abandoned by Andy's sister). It feels as though Toy Story 3 wants to be a much more serious movie than it can possibly be, more serious than it's allowed to be, and this makes much of the largely low brow humor seem disingenuous, as though it wandered in from a different movie. While the first two films had clever writing, Toy Story 3 relies on toilet humor (literally, in one instance) and lowest common denominator pop culture references to provide cheap laughs.

Never has the need for compromise in the work of Pixar been more evident than in the picture's climax, which has already become a famous sequence in its own right. The toys, through a convoluted series of misadventures (no, really) find themselves on a conveyor belt that leads to an incinerator, and this sequence is some of the most effective imagery Pixar has ever created; the flames are animated so vividly that you can almost feel the heat (and I saw it in 2D). This sequence culminates in the most fully realized individual moment in any Pixar film, as the toys fall in to the incinerator and interlock hands with one another, and Woody, always the hero thinking up clever ways of escape, realizes he is powerless and accepts his implicit fate. Only it's not implicit, as a literal Deus Ex Machina comes in to save the day, morphing the sequence from an examination of mortality and family into just another cheap thrill in literally the blink of an eye. Coming from someone who grew up with these films (I was 7 when the first came out), it's impossible to deny this sequence's effect, but it's devoid of any real consequence because it's not even a remote possibility that Pixar will kill the toys, even though that's probably the most fitting ending imaginable. After this, we're given an embarrassingly saccharine ending where Andy gives the toys to a neighbor's child, playing with them one last time before moving into adulthood. It's one of those moments like Pauline Kael described in her review of The Sound of Music, where you can hear all the noses blowing in the theater at once. This is yet another of Pixar's manufactured sentiments, a cheap and borderline insulting attempt to package the depth of human experience in a nice little bow.

All of Pixar's films contain brilliant, fully realized moments, but for every moment they force you to step back and marvel at their artistry there are many more moments that are compromised, mechanical, and banal; context is everything. While Pixar attempts to create art in an environment that exists only to stifle it, they - unwittingly or not - take part in the great lie that we have always told, and will continue to tell, children: that things will always turn out alright in the end if you just have faith, stick together, and believe in each other. The bad guy will get his comeuppance and all will learn a valuable lesson. It's the Disney way.

Wednesday, August 26, 2009

Miyazaki Artistry, Disney Product


It's a testament to the film making craft of Hayao Miyazaki and Studio Ghibli that even The Walt Disney Corporation's patented whitewashing (or should that be white supremacy?) can't rob Ponyo on the Cliff by the Sea of its artistry --- only its culture. The circumcision of the title from the elegant, alluring Ponyo on the Cliff by the Sea to the decidedly more marketable Ponyo is only part of Disney's pandering to Western xenophobia; as per their tradition with Western Studio Ghibli releases, all the original voices are dubbed with marketable 'stars', a move that draws more attention to itself than anything. Instead of the voices fitting their characters as they do in the Japanese versions, they just find 'name' people to voice the roles for Western audiences, depriving these animations of their spirit and their ethnicity. This is as transparent move to appease jingoism as I've ever seen, not to mention it encourages illiteracy amongst children and adults (illiteracy in third-world nations is the only reason dubbing became a practice in the first place, then laziness made sure it was here to stay). The more voracious the marketing campaign (it's opening in 800 whole theaters. That's, what, a third of what G-Force and G.I. Joe got?), the more these distinctly Hollywood personalities stick out from the film itself. Still, it's amazing that in an era where animation is dominated by Pixar and Dreamworks banality that something as benign and visually imaginative as Ponyo on the Cliff by the Sea even made it to American shores in the first place. That we must tolerate DisneyCo tarting up what they view as mere product is the sad price we must pay.

Miyazaki's films bring an Eastern folk-element to traditional coming of age stories, and this is probably why his films have struck as much of a chord overseas as they have in Japan. In spite of the fact that Miyazaki perceptively documents Japanese culture and social issues --- bourgeois attitudes, war, and environmentalism in his latest three films --- he is never patronizing or moralistic, mercifully avoiding the Pixar trap. Ponyo concerns a young anthropomorphic goldfish-girl's (it's a lot less contrived than I make it sound) quest to break out of her fish form and become a human; touches of Pinocchio and The Little Mermaid abound, but Miyazaki avoids directly reminding us of any thematic similarities by fleshing out the story with his own unique sensibility. Ponyo, even in its more low-key, quiet moments, is packed with Miyazaki's typically eye popping visual palette; every frame feels like the illustrations in a storybook brought to life, fleshed out with Miyazaki's breathtaking sense of color and wondrous, seemingly limitless visual imagination.

Ponyo on the Cliff by the Sea may be more simplistic and directed at children than some of Miyazaki's other, more universal works, but it's refreshing seeing a movie that actually pays homage to the depth of childhood experience. Unlike Pixar, who has taken to portraying their core demographic as fat, lazy, and ignorant, Miyazaki has the utmost respect for children; he portrays them as pure, wise, and intelligent. When Ponyo first ventures to the shore and is captured by a young five year old boy Sosuke, he immediately takes to her, as we took took to animals as children. The central conceit of a goldfish struggling to become human is a brilliant metaphor for what we projected onto our pets as children; we thought of them not as creatures inferior to us, but as companions and friends that were our responsibility. There is a scene early on where Sosuke is afraid he's lost Ponyo forever --- without even thinking about what could happen to him, he rushes out into the water trying to find his fish. As he struggles, hopelessly, to find his lost pet, I felt the same sadness and frustration that the little boy on screen felt; anyone who has ever lost an animal has probably felt the same kind of outpouring of emotion, the feeling both of missing the pet and of feeling like you let the animal down. It's because Miyazaki has such an intimate connection to childhood that he's able to detail what it feels like to be one so effectively.

Miyazaki also understands the way adults don't take the concerns of children seriously; in Spirited Away, all the problems arise from the fact that the main character's parents don't listen to their child. In Ponyo, the titular character wants to escape from her undersea life and join the ranks of humanity, but her father won't hear of it --- partially because he doesn't like people very much (and with all the pollution of his undersea home, who can blame him?), but mostly because he doesn't want to lose his daughter. While it would have been easy to cast Ponyo's father into a villain role Miyazaki refuses to deny him his humanity; he doesn't have 'heroes' and 'villains' in the traditional sense, as such obvious storytelling cliches are beneath his sensibility.

Ponyo is one of few new releases to be daring enough to find joy in life, and to allow that sense of joy and wonder to be its guiding force. I have minor quibbles with it (Westernization aside), namely in the way the plot is resolved at the end, and the general cutesy nature of it all, but I can look passed them because Ponyo is a feast for the eyes and for the soul. I can also let the how child-friendly it all is slide because children deserve a movie that respects them instead of condescending towards them --- and children (bright children, anyway) respond to this element of Miyazaki's films. Their emotional simplicity, their honest reflections of human experience, and humanity are essential values that have long since disappeared from Disney's work. When so many animated movies have the cold feel of being made on a computer (including, in many cases, a story that feels as mechanical as the animation), it's refreshing to see a work of animation that has a distinctly human touch; there is almost an impressionist quality to the drawings, which may not flesh out every solitary detail but are still visually ravishing. Ponyo proves that Miyazaki is one of the few popular artists saving animation from banality and formula, and he deserves nothing but support and respect for doing so.

Tuesday, June 16, 2009

The House that Pixar Built


The Pixar I remember as a 7 year-old going to see Toy Story for the first time is no longer. Their wit, which was once simultaneously clever, universal, and sophisticated, has regressed into heartless snark, bad puns, and toilet humor. While Up is never as smug and contemptuous as the second act of last year's Wall-E, it similarly never reaches the sublime heights Wall-E did in its first half. Rather, Pixar has whored itself out to sugar daddy Disney and Up is the bastard child of clashing sensibilities.

In the world of Pixar, everything--- be it toys, insects, monsters, fish, cars, rats, or robots--- is given abundances of humanity. Everything, that is, with the exception of human beings. When a portrait of human beings is moved to center stage in a Pixar film, they can't contain their contempt for humankind. Be it the portrayal of human beings as fat, lazy, and destructive that shattered the otherwise splendid Wall-E or the bland caricaturizations in Up, Pixar shows that human beings themselves are not their strong suit. Like Up's protagonist, Pixar has become the cranky, disaffected old-man batting passersby with its cane. Up attempts to indict today's children (their core demographic, no less) with an overweight boy-scout who is ignorant of the world outside his insulated corporate landscape; and while this portrait isn't quite as mean-spirited as the citizens of the Axiom in Wall-E, it's still moralistic and snarky. Coming from a studio owned by no less than The Walt Disney Company, this is the equivalent of the pot calling the kettle black.

Which is not to imply that Up doesn't have its moments--- it certainly does. Things start out well enough with the delightful short Partly Cloudy, Pixar's finest short film to date (though they've all been memorable in their own right). If the short that preceded Wall-E--- the magnificent Presto--- was Merrie Melodies/Looney Tunes-esque, then this is a perfect 3D re-inhabiting of Walt Disney's own Silly Symphonies. Unlike the feature that follows it, Partly Cloudy's use of 3D is inventive, subtle, and effective--- and proves that Pixar still has chops as visual storytellers.

Unfortunately, things get problematic pretty quickly with Up. Wall-E, at the very least, had sustained brilliance for its first 45 minutes before regressing to formulaic banality and a hateful depiction of humanity in its second half. Up begins with an admittedly touching montage showing the main character, Carl Fredrickson (voiced by Lou Grant himself, Ed Asner) and his wife's life together--- the only thing that separated them was death. This is an extremely simple but eloquent statement on the nature of love and loss, and would rank with Wall-E's first half as flawless visual storytelling. Carl's wife, Ellie, looms over the remainder of the film like a ghost, only the ghosts are those in Carl's soul.

This would rank among Pixar's finest moments, judged apart from the rest of the movie. However, the moment immediately after Pixar has pulled our heart-strings with the death of Carl's loved one it plays Carl's status as a sad, lonely, bitter old man for cheap laughs; the "Habanera" comes in on the soundtrack, as though we're supposed to be amused by the fact that Carl's days are numbered. This tacky juxtaposition makes all the sap that follows (which there is a lot of) ring false. But we wouldn't want to upset the kiddies with tragedy, so instead Pixar tosses some infantile slapstick in with their oppressive schmaltz. This would explain the need for the fat, stupid, annoying child (is there any other kind in the world of Pixar?) as a comic-relief sidekick, and endless lame jokes involving talking dogs (apparently, that's a joke that Disney/Pixar thinks gets funnier each time they tell it).

There is a moment early on in the film that would have made Tati proud. An exterior shot of Carl's wonderfully colorful house cuts to reveal that the house is alone in a sea of apartment and office buildings; a splash of imagination and personality in an increasingly homogenized society, driven by corporate interests. However, coming from Disney, the studio largely responsible for the collective dumbing down of the masses, this notion is dubious; they tried to play the same card in Wall-E, and it was fallacious then as well. This sentiment is made all the more ironic by the endless demographic pandering that follows; it tries to appease the children with lowbrow humor, it tries to appease the adults with bad puns and trite ruminations on life and death. The universal quality that made early Pixar so special has become as mechanical and formulaic as the worst of Disney's modern-day product that they peddle as entertainment.

Pixar is far from talentless, but they are willing to squander their talent to their corporate masters. This makes them something worse than hacks--- it makes them sellouts. The 3D in this film is just a tacked on marketing gimmick; after the inventive use of 3D in Henry Selick's Coraline, this unimaginative and extraneous use of the device is unacceptable. Pixar is so flippant with their gifts and resources that they're willing to exhibit Up and its extraordinary color-palette a shade darker simply for the sake of added revenue. Indeed, through a good chunk of the movie I found myself peeking from behind my 3D-glasses to take in the film's wondrous and imaginative art-direction without the obtrusive and distracting 3D. But Pixar doesn't care about aesthetics anymore; everything about Up reaks of cold, calculated marketing--- it's every bit as manufactured as the Pavlovian reception of these increasingly poorly made films.

Take the central imagery of the flying house in Up. The image of the house taking off is a breathtaking one--- as the balloons burst through the chimney and rip the house out of its foundation, the extraordinary use of color, contrast and tonality in this sequence heightens our senses. This is wild, spectacular imagery that sets the imagination on fire. However, when the main duo reaches South America in its second half, it focuses on banal plot mechanics and the spectacular use of color and image becomes mere window dressing for Disney/Pixar's adherence to trite formula and mechanical plot-beats. Ultimately, the spectacular art-direction is little more than the equivalent of cinematic bubble gum.

Maybe Disney can't do any better than this--- they lost their spark long before they acquired Pixar--- but Pixar Studios certainly can, and we deserve no less. That they think we do is the highest of insults. Ever since Walt Disney's death in 1966, DisneyCo's focus has been solely on increasing GDP and making their stock-holders richer (the company actually never turned a profit during Disney's life-time, as he would continually invest his earnings into bigger and more daring projects), and they have done this through a series of conservative (read: safe) business moves. It's always about the bottom line for DisneyCo. Now Pixar, once defined by unique artistry, is content to be just another asset--- another link in The Walt Disney Company's morally bankrupt chain. This makes them worthy not of our cheers, but our jeers. And they pilfer this infantile crap in the name of children's entertainment, as though they deserve any less than the best we can give them.